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NGD Software - Next Gen Development
PC, Xbox360 and Playstation3 game design and coding.
Tomorrow's gaming - TODAY!
Friday, 29 January 2010
Dynamic Cube Mapping - Part 3
In this example we will take the processes and clean them up.
Most math is now handled by the GPU, and a few extras have been added, which include HDR, Blur and Tone-Mapping.
XNA3.1 PROJECT DOWNLOAD
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About Me
Darren "Dug Diamond" Davies
NextGen Console Developer and Modder.
Fitness Fanatic.
C/C++, C# and VB Programmer.
3D Artist and Animator(Autodesk).
Xbox360 (XNA), PC(unreal) and Playstation(phyrengine) master coder.
View my complete profile
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