Monday, 4 January 2010

Uber Shader

Here is my Uber Shader that i wrote, and promised to share with the XNA/Sunburn Community.

Capabilities:

  • Blinn

  • Phong

  • Oren-Nayar (Blinn + Phong)

  • Anisotropic

  • Single BDRF

  • Dual BDRF

  • Translusency/Sub-Surface Diffuse

  • Fresnel Reflection

  • Fresnel Color

  • Simple Reflection

  • Glow/Self Illumination

  • Offset Mapping

  • Parallax Occlusion Mapping

  • Micro-Normal Texturing


  • Techniques:

  • OneLight

  • OneLightAlpha2Sided


  • allInOne_FX_Shader

    Enjoy

    All I ask is, if you use it in a commercial game, please tell me and give me a mention in your credits. Thanks

    :-)

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