Here is my Uber Shader that i wrote, and promised to share with the XNA/Sunburn Community.
Capabilities:
BlinnPhongOren-Nayar (Blinn + Phong)AnisotropicSingle BDRFDual BDRFTranslusency/Sub-Surface DiffuseFresnel ReflectionFresnel ColorSimple ReflectionGlow/Self IlluminationOffset MappingParallax Occlusion MappingMicro-Normal TexturingTechniques:
OneLightOneLightAlpha2SidedallInOne_FX_ShaderEnjoy
All I ask is, if you use it in a commercial game, please tell me and give me a mention in your credits. Thanks
:-)
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